03
inTERACTIVE DRINKING GAME
TOKI TOKI
November 2025 - December 2025
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This project was a special one. Sania Bhatia (Tisch ’26) and I were paired to create a music video for an artist from Clive Davis, NYU’s music school, incorporating generative AI into our creative process.
Created as our final project for First-Time Generative Filmmaking in the Age of Hypercinema, taught by NYC artist Gabriel Barcia Colombo, the project brought together everything we had been experimenting with throughout the semester, everything from generative AI models and prompt-based workflows to traditional filmmaking and immersive design tools.
View the project below as well as our testimonies to the process and our thoughts on generative AI as artists.
Inspired by classical tile-based board games like Monopoly, Toki Toki is a projection-mapped, interactive drinking game that blends physical gameplay with creative computing. Embedded reed sensors trigger dynamic visuals and prompts as players move across the board.
Drinking + technology-enhanced social play = fun!
Inspired by classical tile-based board games like Monopoly, Toki Toki is a projection-mapped, interactive drinking game that blends physical gameplay with creative computing. Embedded reed sensors trigger dynamic visuals and prompts as players move across the board.
Drinking + technology-enhanced social play = fun!
my role
VFX Generator, Assistant filmmaker
Lead Game Designer, Lead Visual Designer
LOCATION
New York, New York
tools
DaVinci Resolve, Generative AI tools used: MidJourney, Flora Fauna, Runway 2.0, Google Gemini, ChatGPT
TouchDesigner, Arduino Nano 3.3V, reed sensors, Adobe Illustrator
sPECIAL THANKS
Sania Bhatia (NYU Tisch), Gabe Barcia-Colombo (Instructor ITP)
Jaye Du (NYU ITP), Micheal Culleton (HBO) Chika Iijima (Instructor ITP)
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© 2026 Lisa Lei. All rights reserved.
Inspired by classical tile-based board games like Monopoly, Toki Toki is a projection-mapped, interactive drinking game that blends physical gameplay with creative computing. Embedded reed sensors trigger dynamic visuals and prompts as players move across the board.
Drinking + technology-enhanced social play = fun!
my role
Lead Game Designer, Lead Visual Designer
LOCATION
New York, New York
tools
TouchDesigner, Arduino Nano 3.3V, reed sensors, Adobe Illustrator
sPECIAL THANKS
Jaye Du (NYU ITP), Micheal Culleton (HBO) Chika Iijima (Instructor ITP)



gameplay Preview
LOOKING FOR THE COMPLETE PICTURE?
I’m a designer who loves to talk through ideas and visuals. I believe the best way to understand my process is through conversation, so let me walk you through the full process and prototype.
LOOKING FOR THE COMPLETE PICTURE?
I’m a designer who loves to talk through ideas and visuals. I believe the best way to understand my process is through conversation, so let me walk you through the full process and prototype.
I’m a designer who loves to talk through ideas and visuals. I believe the best way to understand my process is through conversation, so let me walk you through the full process and prototype.
LOOKING FOR THE COMPLETE PICTURE?

whats next
Enhanced Physical Sensors
More advanced and diversified sensors to improve accuracy, responsiveness, and the range of possible interactions.
Audio & Visuals
Enhance player immersion by adding features such as audio narration of text and more visual effects on the board.
Prompt Generation & Organization
Train & embed a custom AI Model to generate dares in real time, or organized in categories.
Audio & Visuals
Enhance player immersion by adding features such as audio narration of text and more visual effects on the board.
Enhanced Physical Sensors
More advanced and diversified sensors to improve accuracy, responsiveness, and the range of possible interactions.
Prompt Generation & Organization
Train & embed a custom AI Model to generate dares in real time, or organized in categories.
whats next
Enhanced Physical Sensors
More advanced and diversified sensors to improve accuracy, responsiveness, and the range of possible interactions.
Audio & Visuals
Enhance player immersion by adding features such as audio narration of text and more visual effects on the board.
Prompt Generation & Organization
Train & embed a custom AI Model to generate dares in real time, or organized in categories.
Whats next
“This game is dangerous. It's cool to see the prompts change in real time as you play. Wish it was portable so I could bring it to a houseparty and input my own tailored dares.”
Playtester #2, 2025
Playtester #2, 2025
“This game is dangerous. It's cool to see the prompts change in real time as you play. Wish it was portable so I could bring it to a houseparty and input my own tailored dares.”
“This game is dangerous. It's cool to see the prompts change in real time as you play. Wish it was portable so I could bring it to a houseparty and input my own tailored dares.”
Playtester #2, 2025


configuration & projection testing




configuration & projection testing


configuration & projection testing


Game User Flow
TouchDesigner randomly selects prompts from a database when players land on a tile, reducing repetition even when multiple players land on the same tile.

Game User Flow
TouchDesigner randomly selects prompts from a database when players land on a tile, reducing repetition even when multiple players land on the same tile.

Game User Flow
TouchDesigner randomly selects prompts from a database when players land on a tile, reducing repetition even when multiple players land on the same tile.
© 2026 Lisa Lei. All rights reserved.
© 2026 Lisa Lei. All rights reserved.
