03

inTERACTIVE DRINKING GAME

TOKI TOKI

November 2025 - December 2025

This project was a special one. Sania Bhatia (Tisch ’26) and I were paired to create a music video for an artist from Clive Davis, NYU’s music school, incorporating generative AI into our creative process.
Created as our final project for First-Time Generative Filmmaking in the Age of Hypercinema, taught by NYC artist Gabriel Barcia Colombo, the project brought together everything we had been experimenting with throughout the semester, everything from generative AI models and prompt-based workflows to traditional filmmaking and immersive design tools.

View the project below as well as our testimonies to the process and our thoughts on generative AI as artists.

Inspired by classical tile-based board games like Monopoly, Toki Toki is a projection-mapped, interactive drinking game that blends physical gameplay with creative computing. Embedded reed sensors trigger dynamic visuals and prompts as players move across the board.

Drinking + technology-enhanced social play = fun!

Inspired by classical tile-based board games like Monopoly, Toki Toki is a projection-mapped, interactive drinking game that blends physical gameplay with creative computing. Embedded reed sensors trigger dynamic visuals and prompts as players move across the board.

Drinking + technology-enhanced social play = fun!

my role

VFX Generator, Assistant filmmaker

Lead Game Designer, Lead Visual Designer

LOCATION

New York, New York

tools

DaVinci Resolve, Generative AI tools used: MidJourney, Flora Fauna, Runway 2.0, Google Gemini, ChatGPT

TouchDesigner, Arduino Nano 3.3V, reed sensors, Adobe Illustrator

sPECIAL THANKS

Sania Bhatia (NYU Tisch), Gabe Barcia-Colombo (Instructor ITP)

Jaye Du (NYU ITP), Micheal Culleton (HBO) Chika Iijima (Instructor ITP)

HERE

© 2026 Lisa Lei. All rights reserved.

Inspired by classical tile-based board games like Monopoly, Toki Toki is a projection-mapped, interactive drinking game that blends physical gameplay with creative computing. Embedded reed sensors trigger dynamic visuals and prompts as players move across the board.

Drinking + technology-enhanced social play = fun!

my role

Lead Game Designer, Lead Visual Designer

LOCATION

New York, New York

tools

TouchDesigner, Arduino Nano 3.3V, reed sensors, Adobe Illustrator

sPECIAL THANKS

Jaye Du (NYU ITP), Micheal Culleton (HBO) Chika Iijima (Instructor ITP)

gameplay Preview

whats next

Enhanced Physical Sensors

More advanced and diversified sensors to improve accuracy, responsiveness, and the range of possible interactions.

Audio & Visuals

Enhance player immersion by adding features such as audio narration of text and more visual effects on the board.

Prompt Generation & Organization

Train & embed a custom AI Model to generate dares in real time, or organized in categories.

Audio & Visuals

Enhance player immersion by adding features such as audio narration of text and more visual effects on the board.

Enhanced Physical Sensors

More advanced and diversified sensors to improve accuracy, responsiveness, and the range of possible interactions.

Prompt Generation & Organization

Train & embed a custom AI Model to generate dares in real time, or organized in categories.

whats next

Enhanced Physical Sensors

More advanced and diversified sensors to improve accuracy, responsiveness, and the range of possible interactions.

Audio & Visuals

Enhance player immersion by adding features such as audio narration of text and more visual effects on the board.

Prompt Generation & Organization

Train & embed a custom AI Model to generate dares in real time, or organized in categories.

Whats next

“This game is dangerous. It's cool to see the prompts change in real time as you play. Wish it was portable so I could bring it to a houseparty and input my own tailored dares.”

Playtester #2, 2025

Playtester #2, 2025

“This game is dangerous. It's cool to see the prompts change in real time as you play. Wish it was portable so I could bring it to a houseparty and input my own tailored dares.”

“This game is dangerous. It's cool to see the prompts change in real time as you play. Wish it was portable so I could bring it to a houseparty and input my own tailored dares.”

Playtester #2, 2025

configuration & projection testing

configuration & projection testing

configuration & projection testing

Game User Flow

TouchDesigner randomly selects prompts from a database when players land on a tile, reducing repetition even when multiple players land on the same tile.

Game User Flow

TouchDesigner randomly selects prompts from a database when players land on a tile, reducing repetition even when multiple players land on the same tile.

Game User Flow

TouchDesigner randomly selects prompts from a database when players land on a tile, reducing repetition even when multiple players land on the same tile.

© 2026 Lisa Lei. All rights reserved.

© 2026 Lisa Lei. All rights reserved.